Building Babel
WELCOME TO BUILDING BABEL! v1.3
Your goal is to build the tallest tower to reach God! You collect Bricks and Gold throughout the game, which you can spend on new floors or buying more residents. Build 10 floors to win! However, your Hubris Meter (the yellow bar!) determines whether or not God will smite you down for your blasphemy!
There are 6 types of residents that occupy your tower:
- Builder: Required to build new floors
- Merchant: Gives you Gold, but increases your Hubris Meter
- Mason: Gives you Bricks, but slightly increases your Hubris Meter
- Shepherd: Greatly decreases your Hubris Meter
- Warrior: Prevents Thieves from spawning on their floor
- Thief: Can randomly spawn, and do not take up space on a floor. They steal gold and bricks, so watch out!
--CONTROLS--
- Your mouse! Click buttons and drag residents around to add them to floors!
- The numbers 1-9 can be used to switch to a floor if you can't scroll
-- PATCH NOTES --
1.3: Post-IGDX Patch
Thank you to everyone who played Building Babel at IGDX! Your helpful feedback and kind words made me want to do a quick patch for some things that were found/recommended:
- Every floor will now have red text if it is full (done for better readability)
- Buying a resident will now spawn them on the lowest empty floor (previously could only spawn in Floor 1!)
- Hubris now increases by x0.1 with every floor you buy, and no longer increases by x1 every 10 minutes
- Edited the number of bricks needs to build a new floor - this should make games quicker as less overall bricks are needed to win
- The leaderboard now has a 3-character name, arcade style, that is inputted when you win.
- Fixed a bug with the number of builders needed for new floors - the count is now accurate
- Fixed a bug where you could bypass the resident limit on floors by being quick with your button pressed
- Fixed a bug where you could drag residents when not hovering over them
1.2
- Added a Hubris Multiplier that increases by x1 every 10 minutes of play time.
- Added a speedrun clock to track your time in-game. It starts once you buy your first resident, and can be turned off in Settings
- The text for builders and bricks needed to build a new floor now turns green/red depending on if you have enough of each respective resource
- Reduced stutter caused by resource indicators
- Fixed aspect ratio when in fullscreen mode (it no longer stretches the viewport)
- Fixed bug where Warriors and Shepherds were sometimes not being dragged
- Fixed bug where Thief Steal and Thief Enter/Exit buttons had their save data swapped
1.1
- Fixed bug where certain languages in the Game Over screen were not rendering properly
Updated | 1 day ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | alligator-forest |
Made with | Godot |
Tags | 2D, Godot, Idle, Indie, Mouse only, No AI, Pixel Art, Singleplayer |
Comments
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Jolly good game me boy
(Google translate recommended)
:)
21:03 was my high score.
Great work, fun to play, keep it up!